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These programs were created as school assignments at the University of Teesside.
Flocking Simulation
This is a simulation of flocking behaviour based on the works of Craig Reynolds.
Click on the image to save a ZIP file containing the program.
Raytracing
Rendering primitives objects using raytracing. I implemented reflection, refraction and lighting.
Bezier Patches
This screenshot shows the use of Bezier patches for modelling a smooth surface.
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